The Nameless Ones

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The Nameless Ones

WELCOME TO THE N1 FORUMS


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Speedracer1955
BitRunner
6 posters

    The Logo Problem Explained

    BitRunner
    BitRunner
    Code Breaker


    Number of posts : 380
    Registration date : 2009-02-19
    Age : 44
    Location : DFW, Texas

    The Logo Problem Explained Empty The Logo Problem Explained

    Post  BitRunner Thu Mar 26, 2009 5:28 pm

    If you have Photoshop, take a look at the following file:

    www.outzonebbs.net/N1sLogo.psd

    and here is the 3dsmax file (you will also need the VRay Renderer (it's $1000 for a commercial license, or a trip to thepiratebay.org if you're "learning" lol Very Happy)):

    www.outzonebbs.net/N1S.max

    The Logo Problem Explained N1s1
    (Fig 1: Logo at an Emit value of 20 (I like this the best))

    The Logo Problem Explained N1s2
    (Fig 2: Logo at an Emit value of 30 (same value I used for the white/blue logo))

    The Logo Problem Explained N1s3
    (Fig 3: N1s Logo by itself for Jersquall, if the alpha channel isn't there it must be an ImageShack problem so let me know Jer)

    The Logo Problem Explained N1s4
    (Fig 4: N1s Logo with Background)

    The Logo Problem Explained N1s5
    (Fig 5: Background)

    Ok so here's basically the problem in a nutshell. The background is a VRay Infinite Plane with a VrayMtl Material. If you tried to hide it, the glow around the Home logo part (Fig 1 & 2) won't show up, just the bright red self-illuminated part inside. The problem is, if I try to use a Difference in Photoshop to take the difference between Fig1 and Fig4, I will get a black background, so no alpha is carried in the difference. Basically, I want to keep the glow, but without the background, which has turned into a perplexing problem. I tried googling around for a while and came up on someone's suggestion of using the "Render Elements" dialog in 3dsmax's Render dialog to split out the alpha channels (for Global Illumination, Lighting, etc), but this didn't give me the desired effect. If anyone knows basically how to separate the glow from the background (because I like it better than Photoshop's glow), without resorting to pixel by pixel erasing, PLEASE let me know. Very Happy
    Speedracer1955
    Speedracer1955
    Bubble Dancer


    Number of posts : 122
    Registration date : 2009-02-24
    Age : 68
    Location : Yakima, WA

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    Post  Speedracer1955 Thu Mar 26, 2009 5:53 pm

    Have you tried creating the glow as a seperate layer on top of the background???
    NJShadow
    NJShadow
    Pro Bowler


    Number of posts : 146
    Registration date : 2009-02-20

    The Logo Problem Explained Empty Re: The Logo Problem Explained

    Post  NJShadow Thu Mar 26, 2009 10:41 pm

    WHOAH, now THAT is awesome looking. Cool
    BitRunner
    BitRunner
    Code Breaker


    Number of posts : 380
    Registration date : 2009-02-19
    Age : 44
    Location : DFW, Texas

    The Logo Problem Explained Empty Re: The Logo Problem Explained

    Post  BitRunner Fri Mar 27, 2009 2:37 am

    Speedracer1955 wrote:Have you tried creating the glow as a seperate layer on top of the background???

    That's what I'm trying to get to, the problem is getting there. The glow is actually not a solid object itself but a reflection of the emitted light onto the background's surface. I can turn the background plane into a matte object, but it still doesn't affect alpha, which is pissing me off.
    Jersquall
    Jersquall
    Pro Bowler


    Number of posts : 128
    Registration date : 2009-02-24

    The Logo Problem Explained Empty Re: The Logo Problem Explained

    Post  Jersquall Fri Mar 27, 2009 3:50 pm

    BitRunner wrote:
    Speedracer1955 wrote:Have you tried creating the glow as a seperate layer on top of the background???

    That's what I'm trying to get to, the problem is getting there. The glow is actually not a solid object itself but a reflection of the emitted light onto the background's surface. I can turn the background plane into a matte object, but it still doesn't affect alpha, which is pissing me off.

    If it was a solid object you could work with it as a separate layer but it's adjustable in a set of numbers 1-99 and shows up within a layer.. sux monkey butt but I understand the premise. To bad we can't just cut/copy that object-glow and save it as .gif alpha no background for easy paste that would be awesome. Yeah you'd lose the ability to work with it as far as that goes but so what?
    Great job bit. You up for sending me the logo it's slightly cut off on the right. or is it my resolution?
    Cool
    BitRunner
    BitRunner
    Code Breaker


    Number of posts : 380
    Registration date : 2009-02-19
    Age : 44
    Location : DFW, Texas

    The Logo Problem Explained Empty Re: The Logo Problem Explained

    Post  BitRunner Fri Mar 27, 2009 4:33 pm

    The Logo Problem Explained N1stransparent

    Try that one and see if it does the trick, if not, ugh...
    Jersquall
    Jersquall
    Pro Bowler


    Number of posts : 128
    Registration date : 2009-02-24

    The Logo Problem Explained Empty Re: The Logo Problem Explained

    Post  Jersquall Fri Mar 27, 2009 4:47 pm

    Opened with shop cs3 works like a charm and thank you very much bit. Very Happy Now take a break your not superman ya know. Razz
    njb12287
    njb12287
    Vault-Tec C.E.O.


    Number of posts : 214
    Registration date : 2009-02-15
    Age : 37
    Location : Colorado

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    Post  njb12287 Fri Mar 27, 2009 5:22 pm

    lol bit your a a mad scientist man
    CrashMurphy
    CrashMurphy
    Pro Bowler


    Number of posts : 144
    Registration date : 2009-02-18
    Age : 40
    Location : Saskatoon, SK, Canada

    The Logo Problem Explained Empty Re: The Logo Problem Explained

    Post  CrashMurphy Fri Mar 27, 2009 9:03 pm

    Jersquall wrote:Opened with shop cs3 works like a charm and thank you very much bit. Very Happy Now take a break you're not Superman ya know. Razz

    He's not? That's news to me.

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